Skip to main content

3D touch is gone on Apple Watch

Posted in Apple

watchOS 7 has removed 3D Touch (Force Touch?) from Apple Watch. I noticed it almost immediately when I went to try out the new Faces that arrived with the updated OS; instead of pushing hard on the watch face, it’s now a long press.

Initially, I wondered if Apple might leave 3D Touch on the watch as it was so prevalent:

The exception may be Apple Watch, where 3D Touch is more ubiquitous

But progress is progress, and with that, 3D Touch is no more. It still works on my iPhone XS, where it still makes sense as a shortcut, having been replaced like-for-like with a long press (Haptic Touch).

MacRumours have good round up of how Apple have replace 3D Touch; spoiler alert: they’ve replaced each long press thoughtfully, using long presses, icons or buttons where most appropriate.

A couple of years ago I managed to crack my watch’s screen, which meant I had to replace the device. Since then—and I know Apple designed those screens to be pressed with force—I’ve been slightly nervous about pushing hard on the glass. The new ways to access the features 3D Touch used to activate are nicely thought through, so, all things told, I’m not sad Apple have removed it.

Accessibility in your inbox

I send an accessibility-centric newsletter on the last day of every month, containing:

  • A roundup of the articles I’ve posted
  • A hot pick from my archives
  • Some interesting posts from around the web

I don’t collect any data on when, where or if people open the emails I send them. Your email will only be used to send you newsletters and will never be passed on. You can unsubscribe at any time.

More posts

Here are a couple more posts for you to enjoy. If that’s not enough, have a look at the full list.

  1. Not all screen reader users are blind

    There’s a common misconception that everyone who uses screen reader software is blind; that’s mostly the case, but not always.

  2. Accessibility by degrees

    Retro-fitting accessibility is far from ideal but usually the only way digital products are able to reach all of their potential users.