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If you’re interested in accessibility, user experience design, and/or frontend development, you’re in the right place. You can also browse by category or year.

  1. Sleep on watchOS 7

    Article posted 23rd June 2020 in Apple and Design

    One of only a handful of real stand outs from the WWDC 2020 Keynote was native sleep tracking on watchOS. I’ve been waiting for this for a long time!

  2. Keeping git status short

    Article posted 22nd June 2020 in Development and Git

    git status is one of the Git commands I use the most, but I’ve always thought that it overshares. Well, I’ve found a way to make it more readable!

  3. Optional closing tags in HTML

    Article posted 18th June 2020 in Development

    One of the interesting things about HTML5 is its flexibility. You don’t even need a closing tag on some elements! But be careful with that.

  4. The difference between elements and tags in HTML

    Article posted 15th June 2020 in Development

    People often refer to HTML ‘tags’ and ‘elements’ interchangeably. They’re related, but very much different things. Here’s the deal.

  5. Why I always raise a pull request on solo projects

    Article posted 4th May 2020 in Development and Git

    The whole point of a PR is to get feedback and approval on a piece of work from someone else before it’s published. But what if it’s just you?

  6. De-prioritising design

    Article posted 8th April 2020 in Design

    When a friend asked for some CSS tips for a website he works on, I noticed a design issue that actually highlights a common problem in our industry.

  7. HTML is more complicated than you think

    Article posted 6th April 2020

    HTML, like CSS, is easy to learn. Trouble is, if you want to write it well, it gets difficult very quickly.

  8. Using the HTML document outline

    Article posted 3rd April 2020 in Accessibility, Design and Development

    What is a document outline? Sounds complicated, but it’s really not – it’s just headings! Find out more about them and why they’re a good idea.

  9. Pixels, constraints, minimalism, and temper­temper

    Article posted 14th March 2020 in Brand and Design

    As a designer, I thrive on constraints; as a minimalist, I enjoy boiling something down to its essence. Happily, my brand now allows room for pixel art.

  10. Even the finest of details can be important

    Article posted 28th February 2020 in Brand and Design

    Since my post on refining my brand I’ve encountered a tiny issue where, with a circular crop, the underscore is too close to the edge of the circle.